FASA 365 Day 91, 1879 Game line, Rheinpercheroneros, 10-12 ft tall. Herbivore. Gruv “work horse”
Naturally armored, like a rhinoceros. Flat leathery tail appearing to be a single plate of the armor covering its body.
Big, strong, and docile enough to be trained, like Earth’s Percheron Horse breed.
Clearly from the Gruv, as noted by the look of a dinosaur.
FASA 365 Day 90, Phaghmein, (fah-MEEN). 3 ft approx. Carnivore.
What do you get when you cross a fae, a goblin, and a pterodactyl; with REALLY dark magic? The Phagmein.
It eats whenever, whatever it finds. You’d think a creature like that would be fat… but thats the thing. It hunts, it kills, it eats, and it hunts again. It doesn’t rest, it doesn’t stop. Its metabolism and manic hunting has left it looking and acting like it’s starving, all the time. And thats how its was named, the embodiment of…famine.
They can be trained, but they go through trainers fast.
If a “trained” Phaghmein has been set loose and focused on you…. good luck. A trained Phaghmein will not eat until it finds the prey it was sent for. Attacking and Devouring with crazed abandonment.
The animal MUST then be killed, out of mercy, yes, mercy. Better to end it quickly; than watch it starve to death after killing the one and ONLY thing (targeted person) it was trained to eat.
FASA 365 Day 89, Zebrog or puddle wader. 8-12 ft tall. Eats algae, surface vegetation, and bugs.
VERY skittish, but able to be trained. Tendancy to wander if not on a leash. Can be ridden but not heavy loads. Definitely NOT a pack animal.
Excellent navigators for traversing bogs, swamps. and marshes.
FASA 365 Day 88, Dietrich, for and or from Demonworld.
Lets talk about Goblins.
I did a series of Goblin related Sketches for the animatics in the latest Rulebook for Demonworld.
I really liked the animatics so I decided to put this concept of MY goblin together. I guess I’m still hoping it gets adopted.
Guys???
FASA 365 Day 87, Schleago, Pronounced with all the phlegm and mucus can be mustered.
Every game, dungeon, etc. has that one NPC. He’s self important because he’s been entrusted with that one piece of information thats imperative to the quest.
He’s usually a slime ball, and he usually thinks he’s god’s gift, and unfortunately; ya’ gotta talk to him… and he knows it.